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Sunken treasure chests archeage map
Sunken treasure chests archeage map









sunken treasure chests archeage map

So you just stare at eachother occasionally testing their alertness. You can't kill them because you're inside, and they can't kill you cause they're outside. Games like WoW can become boring because there's no threat of a player coming by to take my quest rewards or gathered herbs.Īnd that's exactly what will happen if Outposts are made Safe Spaces.

sunken treasure chests archeage map

I love the possibility of being robbed in games, makes the game more immersive and exciting. This is a great part of the experience in my opinion. Normally, my crew mates and I scout the island before turning in. The point others and I are trying to make is that the treasure is not earned until the treasure is fully turned in. It's not like players can steal other players gear or actual gold they've already earned. The threat of getting robbed is always possible up until the moment the treasure is cashed in. If you make it there, you should be able to reap the rewards without the threat of getting robbed at the last possible moment.Īs you said, the game is called Sea of THIEVES. Once you obtain the chest, your end goal should be an outpost. You already run the risk by making pit stops to other islands on the way to your destination to turn in your chests. If you can make it from the point your received the chest to the outpost without being intercepted by another group of pirates, then you deserve the reward. Said in Outpost should be a safe I can see what Rare is going for, but at the same time the game is called SEA of Thieves.











Sunken treasure chests archeage map